
In short, you should never wait with a Scarecrow - that HoT plus his self-heal can ramp his health back up. The scarecrows can (and will) cast their regen on all existing enemies, so if things aren't going well, you may very well end up with a stealthed crow healing a Husk & Miller (who is guarded), who then life-steals on top of that, rendering DoT's weak if not stacked super-high. DoT's also work to a degree (bleeds & blights work on adds, but only blight is partially effective vs the Miller himself), so long as doing so doesn't come at the cost of culling his summons as soon as possible.

Their job is to focus on the Miller, while the rest focus adds - however, I assume it's impossible to get said trinket before endless mode.īlowing up adds (front-line burst or armor piercing) is a big plus, keeping reaping to a minimum and preventing him from getting Guarded. This means you can designate a Miller-Burster on your team who takes that trinket with them. If you have one, he will worship the person wearing it, removing his own prot-buff whilst the wearer gains +damage against him. Your answers to this are a culmination things, starting with the Miller trinket. The Miller is different to the Necromancer in that if a husk is there by the end of its turn, chances are it'll be frozen and converted into a guard - and when minions are on the board (frozen being particularly tough for non-armor piercers) then its REAPING time.

I forget if the Miller quest (round 2, pre-endless) is identical or different.
